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₦ 5,000 $(29)
| Pages | 48 |
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Project Details
| Department | Education |
| Type | Project |
| Pages | 48 |
| Methodology | Statistical Analysis |
| Reference Style | YES |
| Format | MS Word & PDF |
| Reference No. | EDU3060 |
Abstract
A Research Project for Educational Technologist. Deep study into Gamification of a system SCOPE OF STUDY The study is focused and centered on gamifying physics concepts to be thought by physics teachers using gamified applications to facilitate a better understanding of the subject by the student. It unveils a new knowledge on how games can affect learning environment, as well as impact gamification has had on the learners in the education system today. AIMS AND OBJECTIVE The aim of this project is not just to provide theoretical applications of gamification alone but also t…
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Unlock Full Material
Full material
₦ 5,000 $(29)
| Pages | 48 |
| Delivery | Instant, after payment |
